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Is Remote Working The Future?

Is Remote Working The Future?

Is Remote Working The Future? #

The video games industry has been through a lot of turmoil over the last couple of years - studio closures, headcount reductions, financial issues, hiring problems and more. The landscape has certainly changed post-COVID. Studios need to adapt to current trends, to the desires of workers and to the state of the market if they are to survice - let alone to thrive.

In this blog post, I explain why I strongly believe that studios embracing remote working opportunities, paired with changes to how performance of individuals and the studio as a whole are monitored, can be extremely beneficial - and can easily be the difference between success and failure within the industry.

The Myth: Office-Working Is More Efficient #

Many companies worry that remote working can reduce productivity. However, when performance metrics and experience levels are clearly defined, the physical location of an employee becomes much less relevant.

I fully agree that some employees work less efficiently at home than at the office. BUT, if that employee desperately wishes to work from home, it could still be allowed. If performance is less than it would be from the office, that person's performance evaluation should reflect that and their salary level could be a notch below where it might otherwise be. Both sides can see and understand this - and make the choice together as to whether it "works". It's often better to have an employee working at 90% of potential than to not have that employee at all.

That said, I also believe that most employees' performance won't be worse at home - in many cases, performance improves. It really depends on self-discipline and whether or not home offers a supportive working environment.

Consistent Performance Measuring #

It's absolutely crucial to have a robust performance measuring and management system in place with regular assessments, clear goals and mechanisms for delivering performance feedback. When employees are aware that their performance is being monitored - whether that be picking up on problems or commending for work done well - they will be more likely to ensure that their work standards are to a high standard, whether or not they're working in an office or from home.

If pay scales and experience levels are transparent and well-defined, this also helps immeasurably with the clarity helping to set expectations while providing clear goals and benchmarks for evaluations. Employees can see and understand what they need to do to jump to the next pay grade, for example, and can understand that that is attainable both from an office and from home.

* An excellent employee at home is better than an average employee at the office *

Financial Benefits #

There are many financial benefits to remote work - some of the important examples being:-

For the Company #

For the Employee #

Wellbeing, Health, and Family Considerations #

Employee wellbeing can be significantly improved with remote working. The flexibility to manage personal and professional lives can significantly reduce the risk of stress and burnout. Employees can spend more time with their families and loved ones, leading to improved mental health and job satisfaction.

The Financial Struggles of the Video Game Industry #

The video game industry is currently facing a variety of serious financial issues.

All of these can contribute to uncertain financial expectations. Studios need to find ways to mitigate risk and to manage their budgets more effectively.

Remote Work and Financial Stability #

Remote work, particularly when outsourcing, can help studios reduce financial risks. By allowing studios to "downsize" between projects, remote work can offer a flexible and scalable solution. Studios can hire additional resources during peak development periods and to reduce headcount during quieter times - without the complexities and costs often associated with such.

Cost-Effective Resources #

Remote working opens up opportunities for studios to look further afield for cost-effective resources. South East Asia, for example, has a growing pool of talented artists and developers who offer competitive rates. By tapping into these markets, studios can significantly reduce their development costs while maintaining high-quality output.

Outsourcing to South East Asia (SEA) #

Pros and Cons of Remote Working #

Pros #

Cons #

The Hybrid Model Debate #

While hybrid models aim to combine the best of both worlds, they can often introduce more disruption than benefit. Requiring employees to come into the office one or two days a week, or a week per month, can disrupt the routine and negate some of the advantages of remote working.

Disadvantages of Hybrid Arrangements #

Conclusion #

Remote working offers numerous advantages for video game development studios, from financial savings and increased access to global talent to improved employee well-being and job satisfaction. By establishing robust performance metrics and clearly defined experience levels, studios can ensure that productivity remains high, regardless of where employees are based.

The key is to embrace this modern approach fully and move away from outdated notions that productivity can only be achieved within an office environment. The future of work is flexible, remote, and highly beneficial for both companies and employees. By adapting to this new reality, video game development studios can thrive and continue to innovate in an increasingly competitive industry.

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